Plot Summary

Console Wars

Blake J. Harris
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Console Wars

Nonfiction | Book | Adult | Published in 2014

Book Brief

Blake J. Harris

Console Wars

Nonfiction | Book | Adult | Published in 2014
Book Details
Pages

558

Format

Book • Nonfiction

Setting

United States • 1990s

Publication Year

2014

Audience

Adult

Recommended Reading Age

15-18 years

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Super Short Summary

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation by Blake J. Harris explores the intense competition between Sega and Nintendo during the 1990s, focusing on Sega of America CEO Tom Kalinske, who revitalized Sega with innovative marketing strategies and game selections, leading to the success of the Sega Genesis and the eventual creation of the video game ratings system, despite later challenges and the rise of competitors.

Informative

Nostalgic

Humorous

Adventurous

Exciting

Reviews & Readership

4.2

15,163 ratings

76%

Loved it

18%

Mixed feelings

6%

Not a fan

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Review Roundup

Blake J. Harris' Console Wars is lauded for its engaging narrative and extensive research, offering an in-depth look at the Sega vs. Nintendo rivalry in the 1990s. Critics praise its dynamic storytelling but note its heavy dramatization may blur factual accuracy. Overall, it's a compelling read for gamers and history buffs, albeit with some embellishments.

Who should read this

Who Should Read Console Wars?

Fans of video game history, corporate battles, and the 1990s pop culture will enjoy Blake J. Harris's Console Wars. Readers who loved Ready Player One by Ernest Cline or The Innovators by Walter Isaacson will find the same riveting mix of nostalgic technology and high-stakes drama.

4.2

15,163 ratings

76%

Loved it

18%

Mixed feelings

6%

Not a fan

Fun Facts

Console Wars by Blake J. Harris was initially intended to be a screenplay before Harris decided to turn it into a book, capturing the dramatic rivalry between Sega and Nintendo.

Seth Rogen and Evan Goldberg were involved in adapting Console Wars into a documentary and a television series for CBS All Access, highlighting their interest in the gaming industry's history.

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The book provides a detailed behind-the-scenes look at the gaming industry of the 1990s, focusing on the intense competition and marketing strategies that defined that era.

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Book Details
Pages

558

Format

Book • Nonfiction

Setting

United States • 1990s

Publication Year

2014

Audience

Adult

Recommended Reading Age

15-18 years

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